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V106 Alpha is ready, and it contains fixes and tweaks to the editor and game, as well as a new map by Frall!

During the past couple of weeks, thewreck has been working on laying the technological groundwork for the campaign. There has been (and still is) a bunch of structure dearly in need of restructuring, and that has become his focus. Kinten has been working on producing content for the campaign and realizing some of the concepts made by a man named Erik! What these are will be revealed in time - perhaps soon.

Frall has been streaming himself developing maps for Cobalt daily during office hours, central European time. If you are interested in seeing maps being made real-time, or if you just want to hang out in the chat with others and discuss mapping, that is a great place to meet up!


Change Log

Alterations:
  • bots will now randomly pick between the available actors
  • teleport and entrance targets can now handle multiple matches. Picked one is random if many.
  • sped up vendor purchase speed slightly
  • improved/updated space/nightsky rendering
  • new map bird temple!
  • Bug-Fixes:
  • Pressing T after having a gamepad connected in the editor no longer crashes.
  • going back and forth from the editor and menu could sometimes stop your keyboard from being able to control the menu
  • Fixed editor crashing when making new locales.
  • copying tiles from multiple layers would crash the editor
  • tiles that are hidden as secrets now create their physics when discovered
  • big gui in the editor now turns into multi column
  • custom teams now work better
  • some resolutions would have some overlap in the menu when selecting map.
  • tile browser could have too big a surface in higher resolutions.
  • editor failed to save and restore current selected layer
  • certain ai concept could crash the game with certain actors due to a ai-concept default value initialization bug.
  • ai would sometimes get stuck doing nothing.
  • some optimizations regarding actor updates and theme updates.
  • optimization for tile removal when using rain.
  • debris heads are now considered part of the max debris count and will be removed as such.
  • possible to select the same tile again in the tile browser now and have it close.
  • space door sound was stereo and always very loud.
  • rotation bug for fixed rotation tiles.
  • smoothened menu preview loading
  • Recompiled game.exe to get rid of new DirectX dependencies (the “missing dll” error message)
Additionally (and amazingly), the folder structure has changed! Your profiles, controls and maps_dev folders should now be placed in the cobalt folder under /My Documents/! You can either make new profiles, or you can manually move them to the correct folders. This also means that you must login again before play offline will work (since setting files have changed locations).
  • Start game once to create the folders
  • Locate your cobalt installation folder, usually at c:/games/cobalt
  • copy the profiles, controls and maps_dev folders
  • Locate the cobalt folder under /My Documents/
  • Paste the copies folders!
  • Your profiles, controls and custom maps should now be usable in the game again!
  • The game now loads maps both from the cobalt folder (official maps), and from my documents (custom maps). If you place a map with the exact same name as an official map in the My Documents folder it will override the official map.

Note: If the launcher crashes after update, it has failed to replace the executable. You can download the installer from www.playcobalt.com, or you can fix it manually: Cobalt.exe.new will be in your cobalt folder. Remove Cobalt.exe and rename Cobalt.exe.new to Cobalt.exe. The cause is being investigated.
Posted in: News
Promoted from V106 Is Out and Ready!

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#1 Trif

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Posted 10 May 2012 - 05:25 PM

v106a has already been released, Sach :P.

Nice to see you pop in once in a while, but I really miss community interaction like the Stuntman contest - forum activity is dwindling, and more interaction could probably save it...

I really love Frall's new map! Also brilliant that the editor bugs are finally fixed.

#2 ace45ray

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Posted 12 May 2012 - 04:52 PM

View PostTrif, on 10 May 2012 - 05:25 PM, said:

v106a has already been released, Sach :P.
I don't care what version it's been updated to, any update is great in my book!

#3 conantheimp

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Posted 13 May 2012 - 11:51 PM

Does his mean we'll be getting an update roughly once a month, followed immediately by a patch?

Sounds good to me.

#4 koalaman123

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Posted 14 May 2012 - 11:46 PM

It makes me sad that Cobalt didn't get a good kickstart in popularity, because I think it's absolutely AMAZING! The concept is there and it's engaging, and it's made partially and published by Mojang, but it still isn't very popular :(

#5 Trif

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Posted 15 May 2012 - 09:35 AM

It got a great kickstart. This forum used to be quite active, but then most people left.

#6 ace45ray

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Posted 15 May 2012 - 01:34 PM

@Trif- Gold-Penned Member?

@ everyone- The internet is so lazy now. many people don't look for new stuff.

@Sach- maybe if you or someone else like you showed up more often, there would be more on-topic activity!

#7 ace45ray

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Posted 16 May 2012 - 03:53 AM

Wow, Sach managed to appear here long enough to [i]change the title of this article to something slightly more correct[/i]. Good job, Sach.

Hey, maybe next time you stop bye, you'll be here long enough to get you head out of minceraft's a**. Who knows, maybe the continued presence here of someone who gives the community a face will make people notice this game long enough to give a crap.

Sorry if I seem angry, I just think that this game and this forum are both great and deserve a bit more attention than the two minutes a month you seem to spend here. I don't even care WHO it is, as long as someone could give a permanent face to this community like Sach seems to have done with minecraft.

#8 Nameisnotname

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Posted 16 May 2012 - 05:28 AM

I am so sad that I am missing out on this gloriousness of update; I am currently lacking suitable computer.

And, ace, I understand where you're coming from, but your basis for portraying the feelings you have is a bit violent. Sacheverell may have his time spread out between multitudes of things, such as keeping the Minecraft community up to date with happenings there. I agree we should have a more regular, more involved member, but as it is, and I regret to say, we really don't have that much activity to merit the absolute need of a change in writing staff as of this moment. I think Sach does good work, even if he does not post as regularily as he does on the Minecraft Forums.

#9 ace45ray

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Posted 17 May 2012 - 12:48 AM

Yes. So we need someone who can do that here. I'm sorry if I upset anyone with my angry rant, but I really had to get it out of my system, and I mean most all of what I said. What I didn't mean, if anyone saw it that way, is Sach being at all a bad guy. I know he's spread thin between all the other cool stuff he does, and he really is an awesome guy, but I'm a bit frustrated that he couldn't take the time here to even delegate someone else with doing that stuff here. Still, what you said about the forum being too small at the moment is true. Although, maybe if we had someone doing stuff like that here more often, Cobalt would get more attention?

#10 chaospuppy

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Posted 20 May 2012 - 03:28 PM

I didn't even realise update 104 and 105 had come out. Things surprise me all the time.

#11 Trif

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Posted 20 May 2012 - 03:54 PM

v104a has been out for more than a month :P.

This changelog is for v105a, but v106a was released quickly because of a game breaking bug some players had.

#12 Emcitement

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Posted 03 June 2012 - 11:05 PM

View Postace45ray, on 16 May 2012 - 03:53 AM, said:

snip
The best part is he doesn't even fix all the broken code throughout his news posts.
Looks so unprofessional, lol.

#13 ace45ray

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Posted 04 June 2012 - 11:41 PM

But I don't know how to fix broken code...

Oh, you meant Sach. Yeah, I knew that.

#14 Aalendor

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Posted 17 June 2012 - 07:38 PM

So, enyone knows when is the next update coming, and what might change whit it?

#15 Trif

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Posted 17 June 2012 - 09:00 PM

Sorry, nothing confirmed by Oxeye yet. They'll probably surprise us again.

#16 Nameisnotname

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Posted 18 June 2012 - 07:53 AM

I like surprises. Is there anything that may have been revealed by Frall's livestreams? I've probably missed quite a few.

#17 Trif

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Posted 18 June 2012 - 01:27 PM

I don't think we know anything else than a few new tiles coming. Don't remember what tiles.

Well, some sort of graffiti marks you can put on tiles (they're new, right?).