During the past couple of weeks, thewreck has been working on laying the technological groundwork for the campaign. There has been (and still is) a bunch of structure dearly in need of restructuring, and that has become his focus. Kinten has been working on producing content for the campaign and realizing some of the concepts made by a man named Erik! What these are will be revealed in time - perhaps soon.
Frall has been streaming himself developing maps for Cobalt daily during office hours, central European time. If you are interested in seeing maps being made real-time, or if you just want to hang out in the chat with others and discuss mapping, that is a great place to meet up!
Change Log
Alterations:
- bots will now randomly pick between the available actors
- teleport and entrance targets can now handle multiple matches. Picked one is random if many.
- sped up vendor purchase speed slightly
- improved/updated space/nightsky rendering
- new map bird temple!
- Bug-Fixes:
- Pressing T after having a gamepad connected in the editor no longer crashes.
- going back and forth from the editor and menu could sometimes stop your keyboard from being able to control the menu
- Fixed editor crashing when making new locales.
- copying tiles from multiple layers would crash the editor
- tiles that are hidden as secrets now create their physics when discovered
- big gui in the editor now turns into multi column
- custom teams now work better
- some resolutions would have some overlap in the menu when selecting map.
- tile browser could have too big a surface in higher resolutions.
- editor failed to save and restore current selected layer
- certain ai concept could crash the game with certain actors due to a ai-concept default value initialization bug.
- ai would sometimes get stuck doing nothing.
- some optimizations regarding actor updates and theme updates.
- optimization for tile removal when using rain.
- debris heads are now considered part of the max debris count and will be removed as such.
- possible to select the same tile again in the tile browser now and have it close.
- space door sound was stereo and always very loud.
- rotation bug for fixed rotation tiles.
- smoothened menu preview loading
- Recompiled game.exe to get rid of new DirectX dependencies (the “missing dll” error message)
- Start game once to create the folders
- Locate your cobalt installation folder, usually at c:/games/cobalt
- copy the profiles, controls and maps_dev folders
- Locate the cobalt folder under /My Documents/
- Paste the copies folders!
- Your profiles, controls and custom maps should now be usable in the game again!
- The game now loads maps both from the cobalt folder (official maps), and from my documents (custom maps). If you place a map with the exact same name as an official map in the My Documents folder it will override the official map.
Note: If the launcher crashes after update, it has failed to replace the executable. You can download the installer from www.playcobalt.com, or you can fix it manually: Cobalt.exe.new will be in your cobalt folder. Remove Cobalt.exe and rename Cobalt.exe.new to Cobalt.exe. The cause is being investigated.
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Comments
#1 Trif
Blogger LVL 9001
Posted 10 May 2012 - 05:25 PM
Nice to see you pop in once in a while, but I really miss community interaction like the Stuntman contest - forum activity is dwindling, and more interaction could probably save it...
I really love Frall's new map! Also brilliant that the editor bugs are finally fixed.
#2 ace45ray
Space Captain
Posted 12 May 2012 - 04:52 PM
#3 conantheimp
Space Captain
Posted 13 May 2012 - 11:51 PM
Sounds good to me.
#4 koalaman123
Metalface
Posted 14 May 2012 - 11:46 PM
#5 Trif
Blogger LVL 9001
Posted 15 May 2012 - 09:35 AM
#6 ace45ray
Space Captain
Posted 15 May 2012 - 01:34 PM
@ everyone- The internet is so lazy now. many people don't look for new stuff.
@Sach- maybe if you or someone else like you showed up more often, there would be more on-topic activity!
#7 ace45ray
Space Captain
Posted 16 May 2012 - 03:53 AM
Hey, maybe next time you stop bye, you'll be here long enough to get you head out of minceraft's a**. Who knows, maybe the continued presence here of someone who gives the community a face will make people notice this game long enough to give a crap.
Sorry if I seem angry, I just think that this game and this forum are both great and deserve a bit more attention than the two minutes a month you seem to spend here. I don't even care WHO it is, as long as someone could give a permanent face to this community like Sach seems to have done with minecraft.
#8 Nameisnotname
GAS POWERED STICK!
Posted 16 May 2012 - 05:28 AM
And, ace, I understand where you're coming from, but your basis for portraying the feelings you have is a bit violent. Sacheverell may have his time spread out between multitudes of things, such as keeping the Minecraft community up to date with happenings there. I agree we should have a more regular, more involved member, but as it is, and I regret to say, we really don't have that much activity to merit the absolute need of a change in writing staff as of this moment. I think Sach does good work, even if he does not post as regularily as he does on the Minecraft Forums.
#9 ace45ray
Space Captain
Posted 17 May 2012 - 12:48 AM
#10 chaospuppy
Space Captain
Posted 20 May 2012 - 03:28 PM
#11 Trif
Blogger LVL 9001
Posted 20 May 2012 - 03:54 PM
This changelog is for v105a, but v106a was released quickly because of a game breaking bug some players had.
#12 Emcitement
Space Captain
Posted 03 June 2012 - 11:05 PM
Looks so unprofessional, lol.
#13 ace45ray
Space Captain
Posted 04 June 2012 - 11:41 PM
Oh, you meant Sach. Yeah, I knew that.
#14 Aalendor
Metalface
Posted 17 June 2012 - 07:38 PM
#15 Trif
Blogger LVL 9001
Posted 17 June 2012 - 09:00 PM
#16 Nameisnotname
GAS POWERED STICK!
Posted 18 June 2012 - 07:53 AM
#17 Trif
Blogger LVL 9001
Posted 18 June 2012 - 01:27 PM
Well, some sort of graffiti marks you can put on tiles (they're new, right?).