Quote
Hello friends!
When we decided we would start with pre-orders and alpha access for Cobalt we had only one concern – that every now and then we would not be able to update as often as we or you, the community, would like to. Right from the start we knew we had one such hurdle to overcome – getting Cobalt ready for the single player/co-op campaign.
To get the campaign we envisioned for Cobalt means a lot of tinkering with the code. For the past couple of months thewreck has been hard at work with precisely that.
The reason why we havn’t updated during this period is quite simply because on the surface, not a lot has changed. Also, some of the restructuring of the code has left a trail of minor bugs which we would have to take care of before any update. Instead of focusing on getting out frequent, but small updates (new maps mainly) we’ve decided to push on through. We’ve realized however that we’ve made a huge mistake in this decision – not informing you, the community, about what is going on behind the scenes.
Developing a game with a small (pico-small) team is tough on one’s psyche, developing a game with an active community and players expecting updates even more so. This delay in updates has been nagging on our minds and we can only hope that with this post you understand our current situation. In the end, all we want to do is make you guys happy that you’ve chosen to support us in this endeavour. We’re going to try to better ourselves in our communication with you and hopefully you can look forward to a minor update ‘soon’.
Enough with the excuses! We also have some very good news! As mentioned in an earlier post we asked the very talented Erik Rönnblom to help us with some concepts for the game a couple of months back. He did. And then some. If we could we would invite Erik to come live with us 24/7, but unfortunately at the moment we can’t. We’re going to release some of his concepts every now and then with new blog posts. Click here, and you’ll find some teasers along with ingame implementations at the bottom of the page!
Love,
Kinten, Frall and thewreck
PS Sorry for the dramatic wording, I was listening to the Tron soundtrack in an empty office while writing this.
When we decided we would start with pre-orders and alpha access for Cobalt we had only one concern – that every now and then we would not be able to update as often as we or you, the community, would like to. Right from the start we knew we had one such hurdle to overcome – getting Cobalt ready for the single player/co-op campaign.
To get the campaign we envisioned for Cobalt means a lot of tinkering with the code. For the past couple of months thewreck has been hard at work with precisely that.
The reason why we havn’t updated during this period is quite simply because on the surface, not a lot has changed. Also, some of the restructuring of the code has left a trail of minor bugs which we would have to take care of before any update. Instead of focusing on getting out frequent, but small updates (new maps mainly) we’ve decided to push on through. We’ve realized however that we’ve made a huge mistake in this decision – not informing you, the community, about what is going on behind the scenes.
Developing a game with a small (pico-small) team is tough on one’s psyche, developing a game with an active community and players expecting updates even more so. This delay in updates has been nagging on our minds and we can only hope that with this post you understand our current situation. In the end, all we want to do is make you guys happy that you’ve chosen to support us in this endeavour. We’re going to try to better ourselves in our communication with you and hopefully you can look forward to a minor update ‘soon’.
Enough with the excuses! We also have some very good news! As mentioned in an earlier post we asked the very talented Erik Rönnblom to help us with some concepts for the game a couple of months back. He did. And then some. If we could we would invite Erik to come live with us 24/7, but unfortunately at the moment we can’t. We’re going to release some of his concepts every now and then with new blog posts. Click here, and you’ll find some teasers along with ingame implementations at the bottom of the page!
Love,
Kinten, Frall and thewreck
PS Sorry for the dramatic wording, I was listening to the Tron soundtrack in an empty office while writing this.
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Comments
#1 Puffdot
Pufferator
Posted 18 July 2012 - 10:08 PM
And yup, these are good news
#2 w1ckedawesome
Space Captain
Posted 18 July 2012 - 11:18 PM
#3 mariusmora
Space Captain
Posted 18 July 2012 - 11:19 PM
#4 nagatopain17
Space Captain
Posted 18 July 2012 - 11:45 PM
Glad this was put out, many members of the community were complaining about "the game ending," "the game not updating," "the devs not working," blah blah. People failed to realize that they had the live stream, and those who hadnt watched it didnt know quite how much had been done ^-^
#5 BinaryCloud
Space Captain
Posted 19 July 2012 - 12:56 AM
#6 Nameisnotname
GAS POWERED STICK!
Posted 19 July 2012 - 04:23 AM
#7 gonarr
Space Captain
Posted 19 July 2012 - 07:40 PM
#8 danielthurston
Space Captain
Posted 26 July 2012 - 08:59 PM
#9 Emcitement
Space Captain
Posted 02 August 2012 - 06:05 PM