Jump to content

Help
Rate Article   * * * * * 15 votes

Fresh from Oxeye Games, a look at the update schedule, future plans, and more:

Quote

Hello friends!

When we decided we would start with pre-orders and alpha access for Cobalt we had only one concern – that every now and then we would not be able to update as often as we or you, the community, would like to. Right from the start we knew we had one such hurdle to overcome – getting Cobalt ready for the single player/co-op campaign.


To get the campaign we envisioned for Cobalt means a lot of tinkering with the code. For the past couple of months thewreck has been hard at work with precisely that.

The reason why we havn’t updated during this period is quite simply because on the surface, not a lot has changed. Also, some of the restructuring of the code has left a trail of minor bugs which we would have to take care of before any update. Instead of focusing on getting out frequent, but small updates (new maps mainly) we’ve decided to push on through. We’ve realized however that we’ve made a huge mistake in this decision – not informing you, the community, about what is going on behind the scenes.

Developing a game with a small (pico-small) team is tough on one’s psyche, developing a game with an active community and players expecting updates even more so. This delay in updates has been nagging on our minds and we can only hope that with this post you understand our current situation. In the end, all we want to do is make you guys happy that you’ve chosen to support us in this endeavour. We’re going to try to better ourselves in our communication with you and hopefully you can look forward to a minor update ‘soon’.

Enough with the excuses! We also have some very good news! As mentioned in an earlier post we asked the very talented Erik Rönnblom to help us with some concepts for the game a couple of months back. He did. And then some. If we could we would invite Erik to come live with us 24/7, but unfortunately at the moment we can’t. We’re going to release some of his concepts every now and then with new blog posts. Click here, and you’ll find some teasers along with ingame implementations at the bottom of the page!

Love,
Kinten, Frall and thewreck

PS Sorry for the dramatic wording, I was listening to the Tron soundtrack in an empty office while writing this.
Posted in: News

Comments

#1 Puffdot

    Pufferator

  • Moderators
  • PipPip
  • 1069 posts

Posted 18 July 2012 - 10:08 PM

Holy crap, Sach! Glad to see you again, if only for a moment before you leave forever :D

And yup, these are good news ^_^

#2 w1ckedawesome

    Space Captain

  • Members
  • PipPip
  • 55 posts

Posted 18 July 2012 - 11:18 PM

For a while i was worried that there would never be a update! Thanks the the news and take all the time you need to make the game solid! (Better things come to those who wait! ^_^)

#3 mariusmora

    Space Captain

  • Members
  • PipPip
  • 48 posts

Posted 18 July 2012 - 11:19 PM

:) that's nice to hear! It's not that we need a lot of updates, but just some information about the progress being made. Like a weekly (or twice a month) post (here in the forums if you want) saying what you've been working on ^^ a little bit like overgrowth for example. I don't use to update the alpha each week because the changes ar not relevant, so is not necessary to update so frequently, but it is nice to feel like the game is in development haha

#4 nagatopain17

    Space Captain

  • Members
  • PipPip
  • 86 posts

Posted 18 July 2012 - 11:45 PM

YOU TELL THEM OFF FRALL! >:0 MAKE THEM TAKE THE LEMONS BACK!

Glad this was put out, many members of the community were complaining about "the game ending," "the game not updating," "the devs not working," blah blah. People failed to realize that they had the live stream, and those who hadnt watched it didnt know quite how much had been done ^-^

#5 BinaryCloud

    Space Captain

  • Members
  • PipPip
  • 48 posts

Posted 19 July 2012 - 12:56 AM

I really enjoyed the pictures at the end of the message. The old mushroom man is exciting, and I think the desert map will be very fun. As for the main message of the piece, I am glad they took the time to say this publicly.

#6 Nameisnotname

    GAS POWERED STICK!

  • Members
  • PipPip
  • 997 posts

Posted 19 July 2012 - 04:23 AM

This post gives me great hope for the future.

#7 gonarr

    Space Captain

  • Members
  • PipPip
  • 82 posts

Posted 19 July 2012 - 07:40 PM

This Post made me really happy.

#8 danielthurston

    Space Captain

  • Members
  • PipPip
  • 78 posts

Posted 26 July 2012 - 08:59 PM

I was wondering if someone had killed off the devs while we weren't watching :) keep the updates coming!

#9 Emcitement

    Space Captain

  • Members
  • PipPip
  • 153 posts

Posted 02 August 2012 - 06:05 PM

View PostSacheverell, on 18 July 2012 - 09:34 PM, said:

We’re going to try to better ourselves in our communication with you.
thanks. I needed a good laugh today.