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Not content with releasing a massive update, Oxeye has published yet another update today! The v1.08 update mainly consists of bugfixes, but there are some other goodies in store as well. Take a look!

Alterations:
  • Burners now do less damage on the tip
  • Predator movement and ai has been improved
  • You can now initiate an air roll while using jet shoes, and as long as you hold the rolling button you will keep spinning even with the jet shoes spraying around you.
  • tweaked screen shake
  • tweaked air roll anim

Bug-Fixes:
  • Minimal mode and shaders turned off now works again.
  • fixed tile browser camera being to low initially
  • fixed respawning bug in tutorial
  • fixed crash related to explosionSequence used in safest gate.
  • optimized shader preparations for actor and objects
  • optimized actor limb explosions which should generate less performance intensive debris.
  • fixed second shop in safe house
  • Forgot to up the shied damage factor on Plasma weapons when i reduced their damage, they are now good at shield as they are supposed to, but they still dont insta-remove yellow shields.
  • Research facility now restocks shops.
  • fixed pathfinder trying to path through locked doors
  • Fixed a crash bug related to alarm actors rig rendering.
  • added ai so that the metalfaces dont jump-kick while trying to roll-deflect
Posted in: News

Comments

#1 NeoZeroo

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Posted 16 August 2012 - 05:49 PM

Thanks for the quick update, guys!
After checking, Muktikill Mod is still compatible with this version!

#2 kilmanio

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Posted 16 August 2012 - 08:47 PM

WOOO Bugfixes!

i like em

- Safest gate crashes on startup

- some maps crashes after a few seconds (might be due multikill mod)

- opencontrollermenu (settings) = crash

- tutorial crashes (when touching breakable blocks)

i had the striked ones when i updated and played, i do not have them anymore

#3 NeoZeroo

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Posted 17 August 2012 - 01:06 AM

View Postkilmanio, on 16 August 2012 - 08:47 PM, said:

(might be due multikill mod)
Could you please post some of those automatic screenshot on errors, so I could check if that's really the reason?

#4 kilmanio

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Posted 17 August 2012 - 06:56 AM

View PostNeoZeroo, on 17 August 2012 - 01:06 AM, said:

Could you please post some of those automatic screenshot on errors, so I could check if that's really the reason?

uh will do (clicky)

#5 Janeator

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Posted 17 August 2012 - 09:59 AM

Guys guys updates must be checked in vanilla, not with mods or you'll confuse the devs! btw i'll check if the editor bugs are fixed. I HOPE YES or i'll have to send my Bug Report of v107 anyway when it's done.

#6 NeoZeroo

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Posted 17 August 2012 - 01:48 PM

View Postkilmanio, on 17 August 2012 - 06:56 AM, said:

uh will do (clicky)

Yep, that's not from the mod, it's a vanilla bug.

#7 Chaospillager

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Posted 19 August 2012 - 03:04 AM

View Postkilmanio, on 17 August 2012 - 06:56 AM, said:

uh will do (clicky)

Same happened to me, except in the training room (Click here). It happened everytime I touched the boulders. That one isn't really shown, but it looks like it was trying to do something. Says "attempt to call field 'angleDFifference' (a nil value)" which doesn't make sense, but when I didn't touch the boulders, there wasn't any problems. I only just got Cobalt, so all these errors are new to me...

#8 kilmanio

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Posted 19 August 2012 - 07:53 AM

View PostChaospillager, on 19 August 2012 - 03:04 AM, said:

Same happened to me, except in the training room (Click here). It happened everytime I touched the boulders. That one isn't really shown, but it looks like it was trying to do something. Says "attempt to call field 'angleDFifference' (a nil value)" which doesn't make sense, but when I didn't touch the boulders, there wasn't any problems. I only just got Cobalt, so all these errors are new to me...
this is reported to the devs, for the official bug thread, click here >-<