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In the spirit of keeping the game fresh, up-to-date, and as bug-free as possible, Oxeye has released another update today! Version 1.09 carries with it the following changes:

Alterations:
  • Phaser bullet has gotten a slight push added to hitting objects. (like when phasering a grenade, it will be slightly pushed)
  • Rail weapon slugs now now start to wobble in the air over time eventually leading to end of their flight into a de-stabilized debris bullet (resulting in their effective range being different)
  • Tweaked rail bullet bullet-time effect.
  • Camera behaviour with auto aim has been tweaked. It now shows ahead of you based on the weapon range even without a target being spotted.
  • All weapons have had their aimranges tweaked, as well as reworked scope to extend aim range beyond effective bullet range making it possible to plan your attack better
  • gyrojet gun bullet have a little less life-time and more acceleration (overall less range, but a little faster)
  • missiles have a little less range, have a moment in the start where the rocket is not ignited, and slightly less top speed, but have a high explosive radius.
  • made the rolling quickly from left to right quickly less slippery.
  • Bullets such as rail slugs, matter, gyrojet bullets and slugger shots are now part of a new collision group which makes them not interact with each other. They will still hit grenades and missiles, and grenades still hit each other. Changed this because: A) inter-bullet collision behaviour was not clear, B) it made it really hard to attack bunched up robots, C) when it happened it was usually not desired. D) Old behaviour was more of a nuisance than fun. E) it distinguishes the bullet-grenade behaviour more clearly.
  • Range for punch and kick is slighly longer range.
  • Railgun shots are now deflectable, but they have a penetration value which means that even if you deflect they will deliver some of their damage. If the damage delivered is more than the health you have, the bullet will simply go straight through you. (the “Rail Gun” will kill you even if you deflect due to its damage multiplied with its penetration (0.4) being higher than the metalface max health.
Bug-Fixes:
  • Fixed crash bug regarding touching activated tiles.
  • Fixed layer switching crashes and move tiles layer switch crashes
  • Fixed map load crash related to updating an actor spawn with too many weapons. (possibly)
  • Fixed infinite upgrades on items when carrying two of the same
  • Fixed infinite spike bird deflect glow.
  • Fixed phaser bullet incorrect range (was accidentally being placed inside the gun in v107)
  • Spawn rings are back again (accidentally went missing)
  • Double reaction enhancer boxes in some resolutions fixed.
  • Fixed camera and laser bugs related to the beams (stuttering, and disappearing)
  • fixed editor rose crash related to pickups
  • force device added to pickups list
  • fixed some annoying behaviour in the upgrade and shop gui when items run out of stock.
Posted in: News

Comments

#1 Janeator

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Posted 21 August 2012 - 05:41 PM

What about v110? Remeber the link on playcobalt.com is broken and leads you to the v109 changelog instead of the v110 one, but you can go to it through the v109 changelog. Happy they fixed those annoying editor bugs! :D

#2 AcidicTaco

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Posted 22 August 2012 - 10:37 AM

Whatever you did, you disabled the D-pad from working for me and replaced it with using the left control stick. I'm using the DS3 tool and a PS3 controller. The D-pad worked prior to this update and no longer responds when attempting to edit the presets of the controls.

#3 thewreck

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Posted 22 August 2012 - 12:56 PM

AcidicTaco, I don't think ive touched the control code for some while, so im not sure how that could happen.. =(.

Any more info you could supply?

#4 yurit1337

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Posted 22 August 2012 - 03:32 PM

thanks for alot of speedy updats as of late makes the game just that more great.

#5 AcidicTaco

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Posted 23 August 2012 - 01:14 AM

Actually, it was a sort of issue with DS3 tool. In order to get the control sticks to operate, you need to open DS3 tool and hit enable every time you restart your computer. I've been doing this in order to play some Nintendo games on emulators recently, so this issue has never bothered me until now. What I didn't know is that it somehow resets the controls so that the D-pad doesn't respond in Cobalt. Nothing to be concerned about here anymore.

#6 danielthurston

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Posted 24 August 2012 - 02:06 PM

The Icing on the cake :D keep making a good thing better!

#7 Joeking213

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Posted 25 August 2012 - 03:42 AM

I'm glad Cobalt's finally seeing more updates!

#8 Trance

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Posted 25 August 2012 - 04:32 AM

Sweet. I got to brush the dust off of my Cobalt skills. xD