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That's right, it's time for another update! On top of a ton of bugfixes, Oxeye has added a new game mode: Challenge! In addition to a number of maps specifically for the game mode, there are a number of others included as well.

What does Challenge mode entail? It is a game mode with the solo player in mind! Have you ever wanted to just sit down and play a quick game of Cobalt, but didn't necessarily want to invite any friends over, or didn't feel like the intensity of Survival? Challenge has you covered! Specifically designed to convey a sense of completion and progress, this game mode is a welcome addition for anyone looking for some single-player action in Cobalt.

So, what all was added, changed, and fixed? Well:

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Alterations:
  • Ninjas have had their weapon arm switched, also ninjas can now be equipped with backshell and energy shield.
  • Added initialDelay to pickups
  • Increased rail scout bullet speed
  • New Actors
  • Now possible to assign tints to actors spawns.
  • New Challenge game mode.
  • Highscores for survival and challenge.
  • Added a bunch of Challenge Sets each containing a string of maps!
  • Map list fades to show that it continues.
  • Auto aim now considers tile targets even if there are other targets too.
  • Railgun prices adjusted downwards.
  • Snow, ice and icicles!
  • Changed the way activated physics are handled in the map editor. Now you can activate and simulate physics while in the editor, and then pause them. And all the things that were previously “magically” activated, are now just activated by default.
  • You can now attach physical tiles to each other in a hierarchy creating composited activated physical tiles.
  • Plasma striker increased max ammo
  • Plasma pistol increased max ammo
  • Plasma guns have generally had their speeds and ranges tweaked.
  • Change plasma to dissipate charge less first, and more later.
  • Reduced handling sway penalty for all rail weapons
  • Increased rate of fire for rail defender and revolver
  • Increased reload speed for rail cannon and rail prototype and burst and screamer and revolver
  • Increased effect of burst and screamed extended magazine
  • Increased the effects of the motor for rail revolver and defender and vanquisher
  • Reduced price for rail burster and screamer and revolver and defender
    Matter gun now costs 325
  • 3 new matter weapons added: Matter Bolt, Matter War and Matter Machine
  • Matter cannon support is more powerful, lessens recoils and increases rate of fire
  • Plasma cannon and striker now shoot multiple projectiles in an arc.
  • Added a combo system that gives time bonuses in challenge and volt bonuses in survival
  • Ai actors now have a small ai-feedback icon which designates the general state of the ai.
  • It is now much easier to push physical stuff.
  • Opengl is now default, add -directx to commandline to force directx.
  • Added a value to summoners called noOffspringSpeedBoost which makes the summoner start the next wave faster if all of its offspring are dead. This multiplier is 1 for birds nests and shroom summoners, but 10 for the booth summoner and 2 for the factory.
  • Ninjas have had their weapon arm switched, also ninjas can now be equipped with backshell and energy shield. This is part of the process of letting more actors use the generic equipment system.
  • Added initialDelay to pickups
  • Increased rail scout bullet speed
  • New Actor: Felishroom
  • Now possible to assign tints to actors spawns.
  • New Challenge game mode.
  • Highscores for survival and challenge.
  • Added 4 Challenge Sets totaling 18 new maps
  • Added 1 new Survival map: Desert Wind
  • Map list fades to show that it continues.
  • Auto aim now considers tile targets even if there are other targets too.
  • Railgun prices adjusted downwards.
  • Snow, ice and icicles!
  • Added a bunch more tiles to the map editor!
  • Changed the way activated physics are handled in the map editor. Now you can activate and simulate physics while in the editor, and then pause them. And all the things that were previously “magically” activated, are now just activated by default.
  • You can now attach physical tiles to each other in a hierarchy creating composited activated physical tiles.
  • You can now make tiles destructible from the right click menu of tiles, and then set their health.
  • Plasma striker increased max ammo
  • Plasma pistol increased max ammo
  • Plasma guns have generally had their speeds and ranges tweaked.
  • change plasma to dissipate charge less first, and more later.
  • Reduced handling sway penalty for all rail weapons
  • Increased rate of fire for rail defender and revolver
  • Increased reload speed for rail cannon and rail prototype and burst and screamer and revolver
  • Increased effect of burst and screamed extended magazine
  • Increased the effects of the motor for rail revolver and defender and vanquisher
  • Reduced price for rail burster and screamer and revolver and defender
  • Matter gun now costs 325
  • 3 new matter weapons added: Matter Bolt, Matter War and Matter Machine
  • Matter cannon support is more powerful, lessens recoils and increases rate of fire
  • Matter shots are now able to first destroy a protection piece and then continue to hurt the target if enough remaining damage is left in the shot.
  • Plasma cannon and striker now shoot multiple projectiles in an arc.
  • Added a combo system that gives time bonuses in challenge and volt bonuses in survival
  • Ai actors now have a small ai-feedback icon which designates the general state of the ai.
  • It is now much easier to push physical stuff.
  • Pushing or shoting a physical box, and it destroying an enemy will give you a kill
  • Landing hard on another enemy will do damage!
  • Jump kick now works better on the way down when hitting a surface
  • Opengl is now default, add -directx to commandline to force directx.
  • Added a value to summoners called noOffspringSpeedBoost which makes the summoner start the next wave faster if all of its offspring are dead. This multiplier is 1 for birds nests and shroom summoners, but 10 for the booth summoner and 2 for the factory.
  • Opening doors now makes sound that can give you away.
  • Sneaking while opening a door will cause you to open it slowly making less sound

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Bug-Fixes:
  • Shield belt discharge now only affects enemies
  • Fixed actors being killable by heat and cold while being “invulnerable”
  • Reworked tile destruction code which seems to have removed a horrible stutter that was present before.
  • Plug was dropped when switching to more powerful weapons on pickup.
  • Lots of small fixes and tweaks to the editor
  • Plugs would sometimes disappear visually, when bouncing or periodically in the station
  • Trails would sometimes disappear in whole incorrectly.
  • Fixed music not playing correctly sometimes on restart of maps
  • Optimizations both in engine and game code
  • Likely a bunch of that we forgot to add to this list!
Posted in: News
Promoted from Cobalt Updates to v116!

Comments

#1 Puffy

    raise your puffs ヽ༼ຈل͜ຈ༽ノ

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Posted 17 January 2013 - 03:13 PM

[b][color=#ff0000]This version requires you to download a new installer from their website. [url="http://assets.playcobalt.com/CobaltInstaller.exe"]Click me![/url][/color][/b]

Loads of new content, I love it! The balancing seems reasonable, too. Good job, devs! :D

#2 GorillaFaceMk1

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Posted 17 January 2013 - 04:16 PM

That's a HUGE changelog! I now understand why it took so long for the update to come out.

Thanks, Oxeye!

#3 Mapgeek

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Posted 17 January 2013 - 10:56 PM

Anyone else getting loads of crashes when running this version?

#4 AcidicTaco

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Posted 18 January 2013 - 12:20 AM

[size=8][b]OP delivered! [/b][/size]

#5 AcidicTaco

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Posted 18 January 2013 - 04:15 AM

Alright, I'll probably set aside some time to give a more detailed criticism to this heap of greats change, but right now, I can't launch the editor. It just crashes upon loading. I've also received crashes when attempting to capture the flag, which appears to be caused when using the new weapon specific use buttons. Also possibly part of the problem is I couldn't drop the flag with the weapon specific use buttons.

#6 Janeator

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Posted 18 January 2013 - 09:17 AM

All of those are known isues, they actually said they'd release v117 today - BTW i'm so amazed :D

#7 Goomboss

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Posted 18 January 2013 - 04:57 PM

I'm the only here who gets a white line in left and upper limits of screen?

#8 GorillaFaceMk1

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Posted 18 January 2013 - 06:22 PM

I presume that's to do with your resolution. Check it in the options and make sure it's the same as your screen's res :)

#9 Nabakin

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Posted 19 January 2013 - 04:58 AM

I can't even start Cobalt once I reinstalled, you can see my full evaluation here: http://www.reddit.com/r/oxeyegames/comments/16tccr/cobalt_v116_update_crash/

(I'm the one with the giant post :) )