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Recently, Oxeye dev thewreck had quite a bit to say on the current and future development of Cobalt, covering a wide variety of topics including Adventure Mode (which includes a lot of new features, including but not limited to some pretty sweet lighting improvements, and procedural generation), item comparison, and more! Click the image above (or this link) to read all the juicy details!

A brief excerpt on the lighting engine:

thewreck said:

You need contrasts and varying moods. To achieve this we had to work on improving the lighting of the game. One component is that it is now possible to render most common tiles with individual colors for each corner. Then, we let lights affect those colors. Left light is only using the shader, while the right light is also affecting tile corner colors. Having this we could now create really dark areas, while still being able to light them up nicely for contrast.

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#1 Trif

    Villain in Glasses

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Posted 23 March 2013 - 11:57 AM

I've always wanted Cobalt to have lighting like that; this is going to open up for some really awesome map making :lol:!

I like the procedural map generation, but I don't hope they'll overdo it like most games. Sure, procedural stuff is more replayable, but I prefer a well designed Adventure over that. So, hopefully they'll keep it at a fair level.

That comparison feature will be very useful for creating proper wiki articles :lol:.

#2 Victorinox

    Space Captain

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Posted 23 March 2013 - 03:06 PM

Glad to hear about the progress of Cobalt! Its always nice to know where the game is going. :)

#3 Icycubed

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Posted 25 March 2013 - 12:10 AM

By the sounds of it, can we make our own adventure maps? If so, i like the sounds of that. Seeing how creative the community is, there wouldnt be any lack of adventures :3

#4 Janeator

    Creator of lands

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Posted 23 May 2013 - 03:03 PM

I whish new editor will be easy to use.
Also i wish they realease new version soon D: i'd complete the maps section on wiki.


And also i don't remember how to type whihs anymore.