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Update time? Update time!

While Adventure mode is not yet implemented, there are many things being added to the game to support it in the future, and many awesome goodies besides. While the majority of this update focuses on stability and bug-fixes (and Mac support!), a great deal remains before the Adventure update goes live.

CHANGE LOG:
  • Adjusted melee attack forces. If damage is done, less counter force is excerted on yourself.
  • The first item in each slot are rendered on actors when not in hand.
  • Added ninja animations
  • Adjusted a bunch of maps.
  • Talking to actors! (related to adventure)
  • Peaceful actions (related to adventure)
  • Relations (related to adventure)
  • Compare item stats
  • Compare upgrade stats
  • If you time the roll to start just when the bullet hits, you will do a reflect instead of a deflect. Reflects are better in the way that they return the bullet to where it came from, and you dont get moved or affected or slowed by the hit.
  • Slightly less aimspeed bonus in rolling
  • Reworked and tweaked plasma
  • Enhanced railgun sounds and effects
  • Tweaked railgun bullet speeds closer to the higher ones.
  • Improved and streamlined ai with regards to destination logic
  • Tile color brush in editor. (press . and ,)
  • Certain tiles (among them the light bulbs in editor) now give off tile-corner affecting light.
  • Ctrl click a tile to flood fill.
  • More placement options to respect already placed tiles, and also to respect the physical layer (press 1 in editor)
  • Possible to set grid and angle snap to raycast mode which find the closest wall and sticks to that.
  • Glass jar tiles
  • New actor: Brain, spawned from metalfaces if the game mode allows it, can fly around with a small jetpack, carry small items
  • Items now have a size parameter. Brains can only use items such as matter prototype and slugger cobra, while shrooms and birds and such small actors can use items up to grenade launchers and such but not the largest ones such as rail vanquishers and plasma cannon.
  • Beam gun adapted to work with bullet time and slightly modified
  • Heat/Cold mechanic changed. It used to work by making your heat restoration become delays on each hit. Now you have a “peak heat” and an “average heat”. Peak heat is what kills you and is what is affected by attacks and fires. Peak heat and average heat move towards each other, and average heat in turn moves towards the environment temperature (map weather). This means that being heated if not fatal will still raise your average temperature for a while, making the peak heat restore slower.
  • Shield is now split into 3 different shield belts with lots of upgrades each.
  • New Save&Compile, will pre-generate the map previews and save them inside the file. This is also done automatically if save© to menu is used.
  • Maps have their previews pre-generated and saved into the file.
  • Metalfaces can use the emergency action: Eject their brain upon death! Controllable from the game mode settings (default off for all except adventure) and actor spawn modifiers.
  • Checkpoints now work slightly differently. If you have a respawn cell (now called emergency cell), your brain actor will be teleported back to the checkpoint and the metalface will be rebuilt. If you do not have that, you can still walk back and rebuilt yourself for a cost. If you have an ally you can have the ally “rescue” you by purchasing the rescue service at the checkpoint which will teleport and rebuilt your friend. If your brain actor dies, you are dead, except if you have an ally that can carry your brain to a checkpoint and revive it for a cost.
  • Improved swimming
  • Space theme can now specify a different gravity
  • Tweaked slugger weapon fire rate and damage to be between the old and the new.
  • If outside of weapon range in the air, and using aim (duck/sneak), you will tweak your aim slightly up and down depending on your movement.
  • Added more radio stations, fixed so that radio channels don’t reset, added the radio jingles the current ones.
  • Improved dance logic and added automatic starting of dance if game detects a bpm to your actions while listening to music from a radio.
  • New Item: Sabre Egg.
  • Game now has a rather slight falling damage. You can still fall 10 screens without dying, but you will get hurt. Falling 2 screens is fairly harmless.
  • Stunning small enemies now only occurs while rolling onto them
  • Predator can now bite.
  • Buy/Sell Shops (adventure related)
  • Buy/Sell information (adventure related)
  • Bots pick colors too.
  • Ninja has a strong melee attack.
  • Space jellyfish now drop healing sparks when they die.
  • Power station tiles and power system improved. Now there are two special power stations which each require a special plug. (CTP remains unchanged). Lights, shops, locks, batteries and wire-system sockets can be powered using either a battery, power station or simply by not picking anything. Things are powered by default! Power can also be changed with triggers.
  • Doors have an on used action which is called when they are opened.
  • All things lockable have an on unlocked action which is called when they are unlocked.
  • Radiation! Currently caused by radioactive green blobs and radioactive fluids.
  • New Icon!
Posted in: News

Comments

#1 Victorinox

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Posted 27 June 2013 - 01:29 PM

AWESOME! Didn't expect the Mac version to be released this early. I'll test it out and report how it goes. :)

#2 Puffy

    raise your puffs ヽ༼ຈل͜ຈ༽ノ

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Posted 27 June 2013 - 01:33 PM

Amazing as always! I can't believe they added such a dance feature :lol:

#3 ace45ray

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Posted 27 June 2013 - 03:54 PM

You see this? This is why we get good things!

#4 Puffy

    raise your puffs ヽ༼ຈل͜ຈ༽ノ

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Posted 27 June 2013 - 04:43 PM

This dance is the best dance.

[img]https://dl.dropboxusercontent.com/u/55959321/stay/the%20real%20cobalt.png[/img]

#5 Icycubed

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Posted 27 June 2013 - 07:36 PM

:D Its been so long since the last update, so something unexpected is awesome

#6 kilmanio

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Posted 29 June 2013 - 08:34 AM

Thank you! :meaty:

#7 PakisWin

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Posted 01 July 2013 - 10:41 PM

Nice to see cobalt hasn't died forever in a deep dark hole
Infact, I was joking with my brother about how dead cobalt was, when he asked when the last update was, I checked, and found out it was just updated!

Unfortunately, it looks like I can't say the same for the community


My map is also broken, so I'm going to have to rebuild for the third time, but that was to be expected
The new features are awesome though, so all is well