Jump to content

Help
* * * * * 44 votes

Cobalt Update Out!


45 replies to this topic

#1 Sacheverell

    Silver-Penned Admin

  • Content Writer
  • PipPip
  • 49 posts

Posted 03 January 2012 - 03:51 PM

Cobalt is now in version v101! To update, head over here and download the latest client! The list of updated changes includes the following:

  • Edit control presets in settings menu.
  • Switching team resets spawn point
  • Bots can now be manually moved around if autoBalanceBots is off.
  • “Bunny-jumping” to the left works as well as right
  • Pressing esc/start while in shop no longer hangs input.
  • Shop is no longer cut off out of camera when having moved around some.
  • Bots no longer get stuck when trying to punch each other in really close combat. Should also fix similar problems with grenades and similar.
  • Fixed offline indicator in corner not being accurate.
  • Blaster splash heat effect goes through shield
  • Shield belt is now slightly visible when activated, and a lot more obvious when it is powering down.
  • Shield belt now works while animating activation.
  • Grenade gun has 14% longer reload time.
  • Blaster Ballet and Secret Hideout should now have better pathing.
  • Added some tutorial rooms and modified some.
  • Stores now restock even when items have been bought up completely.
  • All VS maps now have all 4 teams enabled.
  • Direct hits with Flashbang will now destroy a shield belt charge.
  • Sound and music will mute when window not in focus
  • Red robot (ninja) has a longer attack animation
  • Phaser gun has slightly less bullet time associated with it.
  • Variable throwing power with throwables works now. Tap quickly to throw weak.
  • Shield belt does not have warning sound if it has never been charged.
  • Bullet time is tuned to adapt more fluently to more players, also bullet time secondary range effect is now dependant on the source range, which makes for much more fluent bullet time in general.
  • Added bullet time and auto aim options enable/disable in settings.
  • Increased objective limit caps
  • safes and revive stations no longer destroy input.
  • changing settings with held down button is now a lot faster.
  • Improved rolling behaviour against walls, (hold against wall and roll to fall down smoothly)
  • Cobalt used to loose air control in some odd situations. Hopefully some fixed.
  • Grenades and pickups now explode in lava.
  • Added slight gradient to flashbang B&W effect
  • Fist has slighly shorter charge up time and slightly longer range.
  • A successful maxiumm charged fist hit will now give a bonus to the speed of the next fist charge up.
  • Fixed converting of valuables getting stuck if leaving and returning to converter while ending.
  • Predator jumping Ai improved.
  • Guards no longer sometimes get stuck in a direction holding a throwable ready.
  • Bindable reload action.
  • Gyrojet gun tweaked balance wise, now slightly less forceful and slighly more expensive.
  • Added player health option to survival. Anything except normal will force practice mode.
  • In survival, if a player leaves, no more players can join mid-game. The max number of players having been present in a survival game are displayed below the score if above 1.
  • Slugger Cobra has slightly more recoil and spread over long firing duration
  • upgrade bench crash bug when re-entering upgrade bench while upgrading fixed.
  • Some debug print messages did not render properly
  • Can buy ammo and shower repeatedly by holding.
  • Nano shower effect more clear, also hud disappears when using.
  • Metalface sparks randomly when damaged
  • Fixed jumping straight up on slopes being bugged.
  • Fixed Ai bug where Ai’s would actually run towards dangers instead of from them.
  • Picking up multiple ammo boxes before pickup animation finishes will add the numbers together to show total pickup.
  • Bots could not pickup plug because they were holding throwables charged
  • Rocks have a different damage curve, exponentially less with low speeds..
  • Birds have a slower throw animation, which should trigger an earlier bullet time reaction.
  • Added shield belt upgrades to be purchasable in the upgrade bench.
  • Salvaged items can no longer be reloaded. Was a bug.
  • Gas plants now deflect railgun slugs too. Also, bounced bullets can hit the shooter.
  • Debug keys are now disabled unless you set “enableDebugKeys” to “true” in debug.cfg
  • Increased slugger revolver fire rate a tiny bit, but slowed down reload speed a tiny bit.
  • Slugger bullets now modify damage slightly by speed. In practice, this means pipe, and upgraded revolver will do slighly more damage, while breacher will do slightly less.
  • Slugger Breacher has increased rate of fire.
  • Added strong recoil to railgun, but also 33% longer reload and less bullet time effect.
  • Modified Survival House difficulty curve.
  • In Survival House, Ninjas no longer use the shield belt, have less guns in general, but now instead have the force device, which is an area of effect attack but also pushes grenades and projectiles away.
  • Capital letters in profile name editing if you tap up
  • Esc/start now pauses the game for everyone.
  • Windy Valley now has infinite ammo as it is supposed to be.
  • Fixed some input freeze bugs when going in and out of menues.
  • Maybee fixed sound looping in menues error,, please report if it happens.
  • The most a map can zoom out is now a Camera Mode configurable number.
  • Added option in settings for following bots with the camera.
  • Added deathmatch map Tomb.
  • Fixed a bug with the auto-updater that make it impossible to download big files.
  • Launcher isn’t frozen while it tries to log in
  • Launcher now tries to set a valid screen resolution if 1280×800 isn’t supported
  • Play offline, if valid, is available without logging in
  • Fixed the change log being double (repeated twice)


#2 Puffy

    raise your puffs ヽ༼ຈل͜ຈ༽ノ

  • Moderators
  • PipPip
  • 1119 posts
  • LocationNorway

Posted 03 January 2012 - 03:59 PM

Yay, great news! It fixes everything which needed fixed, and even more - I like! :D

I have been looking forwards to this ^_^
Disclaimer: I should not be taken seriously in any circumstance, ever. Seriously :v
Posted Image

#3 Beta_Failure

    Space Captain

  • Members
  • PipPip
  • 129 posts
  • LocationPlaying Cobalt

Posted 03 January 2012 - 04:12 PM

Same here, that's a really long list . _.
Posted Image

#4 ZeroZ30o

    Space Captain

  • Members
  • PipPip
  • 118 posts

Posted 03 January 2012 - 04:21 PM

ME GUSTA. Awesome job guys. I especially like the fist range upgrade aswell as its charge time. I use it sooo much.
Jeb and the oxeye team does fix their game.

#5 Shadowfire2010

    Space Captain

  • Members
  • PipPip
  • 71 posts

Posted 03 January 2012 - 04:22 PM

[color=#BED8FE][font=Arial,]Fist has slighly shorter charge up time and slightly longer range[/font][/color]
BEST update ever besides multiplayer if it comes out
Posted Image

#6 Oys

    Space Captain

  • Members
  • PipPip
  • 459 posts
  • LocationNorway

Posted 03 January 2012 - 04:25 PM

They've fixed SO much stuff! :D This is the [u]first[/u] update, imagine what will come later on! :D
Posted Image

What is your favorite map? Vote over here http://www.cobaltfor...r-favorite-map/


#7 Trif

    Villain in Glasses

  • Moderators
  • PipPip
  • 1546 posts
  • LocationDenmark

Posted 03 January 2012 - 04:49 PM

Whoah, I just expected a few bugfixes, but this is great! I like almost every single change, and overall, Cobalt is already much better now.

Hm, I wonder if the mapper intern made the two new maps :P. Tomb is a fun DM map, the other one seems rather fun though it's WIP.
"Puffs: "gay" can be a reference to everything I say"
Looking for that amazing thread? Check the Useful Threads Index!

#8 yami_vp

    Space Captain

  • Members
  • PipPip
  • 34 posts

Posted 03 January 2012 - 06:03 PM

Awesome Survival changes :D

No more getting killed while buying stuff!
There's not enough room for anything here.

#9 Axman10

    Space Captain

  • Curse Premium
  • PipPip
  • 312 posts
  • LocationWest Coast Canada

Posted 03 January 2012 - 06:09 PM

Unless I missed it, you should add that spawning was made more noticeable. There is a circle thingy that flashes around you as well as your name appears under you for a few seconds. Great change.

Posted Image


#10 kilmanio

    Space Captain

  • Moderators
  • PipPip
  • 461 posts
  • LocationMy desk.

Posted 03 January 2012 - 06:53 PM

AWESOME! i just read the [u][b]whole[/b][/u] post! amazing
IT EVEN HAS A DOT!

#11 Tim_Kb

    Space Captain

  • Members
  • PipPip
  • 38 posts

Posted 03 January 2012 - 06:59 PM

Thanks! :D

#12 Dayren

    Metalface

  • Members
  • Pip
  • 8 posts
  • LocationFagtown City

Posted 03 January 2012 - 06:59 PM

Awesome update thingy :o
Reminder to self: Put something aesthetically pleasing in here.

#13 sillyrosster

    Space Captain

  • Members
  • PipPip
  • 72 posts
  • LocationUSA

Posted 03 January 2012 - 07:06 PM

I was not expecting this big of a bug fix, awesome!

My Cobalt Maps can be collectively found here.


#14 Joeking213

    Space Captain

  • Members
  • PipPip
  • 81 posts
  • LocationBombin da' system

Posted 03 January 2012 - 07:50 PM

This is incredible! We had no idea you guys were working so hard. Thanks for this, you can be sure we'll ALL enjoy it!

#15 Gkardos

    Facepalm Moderator

  • Moderators
  • PipPip
  • 40 posts
  • LocationCalifornia

Posted 03 January 2012 - 08:29 PM

And I thought that there would be small updates...
Posted Image

#16 RaizinMonk

    Space Captain

  • Members
  • PipPip
  • 86 posts
  • LocationNetherlands

Posted 03 January 2012 - 08:59 PM

I love the new update. So much new stuff!

First update must have been big because of the huge amount of feedback they got on things they never or hardly ever thought about before. Or things they just didn't get to finish before the holiday season.


If there are new things you found in the game that aren't on the change log, please share them in [url=http://www.cobaltforum.net/topic/1191-cobalt-v101-alpha-the-first-update/]this topic[/url]. =)

#17 Trance

    Trance Lover

  • Members
  • PipPip
  • 523 posts
  • LocationMiami

Posted 03 January 2012 - 10:37 PM

I love 99% of these updates. I think you know what the 1% is.
Posted Image

#18 Axman10

    Space Captain

  • Curse Premium
  • PipPip
  • 312 posts
  • LocationWest Coast Canada

Posted 03 January 2012 - 10:43 PM

[quote name='Trance' timestamp='1325630249' post='13736']
I love 99% of these updates. I think you know what the 1% is.
[/quote]
Gyrojet gun :(

Posted Image


#19 Red_M

    Space Captain

  • Members
  • PipPip
  • 165 posts
  • LocationAperture Science

Posted 03 January 2012 - 11:09 PM

my brains have been shat out my map making and mod making arse..........(all over my computer.........)

-Red_M

Posted Image

I don't troll, hate or dis anything! I just try to make it better! Check out more of my stuff here!


#20 Mixmaster1190

    Space Captain

  • Members
  • PipPip
  • 88 posts

Posted 03 January 2012 - 11:51 PM

That's a nice list you got there.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users