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It's Update Time Again!


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#1 Sacheverell

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Posted 25 January 2012 - 06:26 PM

Yes, a new update is available right now! Version 102 is now live, and you can get it simply by starting up your client and letting it patch normally. What does it come with? We're glad you asked!


  • Jet shoes are now additive instead of reaching speed. Jet shoes can be used while rolling in the air. While using jet shoes while rolling, you will slow down your roll a lot making you vulnerable, but it also gives you very interesting control mechanics.
  • Throwing has been reworked. Charge time is now variable depending on how long you press which makes it snappier, throwing will try to push the throw towards your actor trajectory, giving more power over throw direction, as well as throwing in itself is more physical making up/down/backwards and strange middle of roll throws possible.
  • reworked scope to be a bit more useful, as well as giving a little better bullet time bonus.
  • auto aim now doesn’t snap back and forth frantically. If you have auto aimed against a target, and it goes behind a wall, you will keep aiming towards the last visible position.
  • Rolling now slows down reloading by a significant amount..
  • Simply moving against a conveyor belt will now move you, even if you are not grabbing it like a wall grab.
  • Added more upgrades to slugger revolver, slugger cobra, slugger pipe and slugger breacher.
  • Slugger revolver now starts as it should with no extended barrel, so there are now 2 levels. Tweaked it so that starting point is lower than normal, and ending point with max is higher than before.
  • Tweaked all upgrade prices so that more expensive guns have more expensive upgrades. This is because I want it to be less obvious to get them, so that alternative spending possibilities are considered, and also follow better with the economy that you have when being able to afford expensive guns.
  • increased price of matter army issue from 250 to 275.
  • switched price of spike bow and price for spike bow repeater
  • Sliding backwards up walls is now possible.
  • Made air rolling backwards as easy as rolling backwards.
  • Changed weapons on smooth jazz.
  • The Plus can now be moved with explosions and applied force.
  • Bomb is now called Thermal Bomb and has had its effect reworked. It is now not instant kill, instead it has damage over time. This makes is less good against tough foes like hamsters and predators. It will also not instantly kill you with shield but will wear your shield down faster than normally. Cost is 50 Volts.
  • Stick Grenade and Grenade now cost 15 instead of 16.
  • Improved the handling of the boomerang, also made it harder to hit with bullets.
  • Tweaked waves in survival house, as well as added 3 new tiers.
  • Added color blind modes to compensate for Protanopia, Deuteranopia and Tritanopia.
  • Reworked bird movement to be more fluent.
  • Added bird wing and breathing sounds and animations for when out of energy
  • Activated tile physics can now hurt actors!
  • Elevators can now crush enemies if squished by them.
  • Increased reload times for bird and shroom as well as lesser recoil recovery speed.
  • Altered layout and weapons and ai paths on cannon arena.
  • Missles have slightly more bullet time associated with it.
  • new map by frall called voodoo!
  • Safest Gate has been extended
  • Klonk now deals a small amount of heat damage
Bug-fixes:
  • Blowing up by a bomb no longer screws up the next life.
  • Fixed crash with trying to join a controller with a removed preset
  • Plasma assault upgrade names
  • Fixed stage selection loading everything too early.
  • Shop windows could be outside of level
  • laser pointer getting smoke as laser pointer.
  • fixed enemies being included in the aim over mechanic cause you to raise the gun above enemies instead of pointed against them.
  • Bounced and deflected projectiles now correctly generate bullet time
  • Fixed left gas bouncer in position on windy valley.
  • Added repair broken weapon ai.
  • Fixed hanging cords gathering speed invisibly, making them jump like crazy when activated. This would often make them render incorrectly too.
  • Max upgrade level upgrades could be left in the upgrade bench.
  • Did some optimizations for larger scale actor and ai code which in practice should mean smoother fps at later survival tiers.
  • Fixed not being able to arrange bots into teams a second time without restarting the game.
  • Sound at volume 0 now actually doesn’t play the samples. Also, made the sound volume curve exponential so that it has greater precision at low values.
  • Strange rolling down wall and then not being able to slide up it again bug fixed.
  • fixed buying weapon, buying upgrade, and then buying the same type of gun again.
  • improved transition to main menu with transparent menu disabled.
  • fixed upgrades not being buyable with many of the same gun. Still a bit iffy, but at least it works.
  • added suicide distance ai to grenades.
  • Bots should not drop plug for the purpose of throwing it against projectiles now.
  • Hud elements are now adapted to screen resolution which fixes things like shops being outside of the screen.
  • reload animations to shroom and bird.
  • shroom not sticking to ground after punch anymore as well as wall climbing more reliable.
  • the switches for the doors on the survival maps are now only usable by players.
  • fixed mouse being visible when it shouldn’t

What do you think of the new features? Let us know about it!

#2 kilmanio

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Posted 25 January 2012 - 06:51 PM

i like the update but what is 'backwards sliding up walls'?
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#3 kriisu96

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Posted 25 January 2012 - 07:43 PM

I can't update. It chrashes while trying to download: /files/maps/sur_house3.map
:(

#4 kendraITA

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Posted 25 January 2012 - 07:55 PM

Nice Update! :D

#5 kilmanio

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Posted 25 January 2012 - 08:32 PM

[quote name='kriisu96' timestamp='1327520589' post='17286']
I can't update. It chrashes while trying to download: /files/maps/sur_house3.map
:(
[/quote] you have to redownload it from the site

it crashes becouse the current launcher cant download files larger than X amount of mb
No, i'm not dead yet.

#6 Nameisnotname

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Posted 25 January 2012 - 09:00 PM

Noooo! The bomb has been tweaked! D:
Otherwise, yaaaay update!
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#7 jamie_bom

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Posted 25 January 2012 - 11:08 PM

Sweet an update :D

and some how I was able to update using the launcher without it crashing :D

#8 Sabinno

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Posted 25 January 2012 - 11:47 PM

The Official? Bug Thread has been updated as well.

OT:
I'm incredibly excited about this update!
I can't wait to see not only what mapmakers make of it but also what features we'll be seeing in the (near?) future!

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#9 gonarr

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Posted 26 January 2012 - 12:05 AM

[quote name='kilmanio' timestamp='1327517494' post='17273'] i like the update but what is 'backwards sliding up walls'? [/quote] there is a way to roll backwards. if you press and hold the rolling button while rolling backwards you will slide backwards. and there is a way sliding walls up, now it also works with backward slide. :) hope that answered your question.

View PostNameisnotname, on 06 March 2014 - 12:31 AM, said:

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#10 Beznay

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Posted 26 January 2012 - 12:30 AM

Yay! I agree with Nameisnotname, but at least you can buy the bomb now :)

#11 Dayren

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Posted 26 January 2012 - 06:42 AM

[b]A Pipegun upgrade...?[/b]
Best update. EVER.

No idea what is the reinforcened barrel for, but it looks cool :D
Also, nice to see the updater actually works - it's quite easier to download the update than the 100 Mb file again.
Reminder to self: Put something aesthetically pleasing in here.

#12 loperaster09

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Posted 26 January 2012 - 07:22 AM

I like the new map 'Voodoo' also, Safest Gate is beginning to be a really cool map with this update. So, guys over there at Oxeyegames, [b][u]keep up the good work![/u][/b] And I can't wait for even the next update with new stuff added! (This game makes me excited! :) )
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#13 pwajnkaim

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Posted 26 January 2012 - 07:33 AM

[quote]The Plus can now be moved with explosions and applied force.[/quote]
? what does this mean? what's a plus?
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#14 kilmanio

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Posted 26 January 2012 - 07:42 AM

[quote name='pwajnkaim' timestamp='1327563219' post='17363']
? what does this mean? what's a plus?
[/quote] thats the plug, i think he misspelled that one or he just forgot the name

[quote name='Dayren' timestamp='1327560158' post='17356']
[b]A Pipegun upgrade...?[/b]
Best update. EVER.

No idea what is the reinforcened barrel for, but it looks cool :D
Also, nice to see the updater actually works - it's quite easier to download the update than the 100 Mb file again.
[/quote] i think that the bullet travels further now :)
No, i'm not dead yet.

#15 pwajnkaim

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Posted 26 January 2012 - 07:49 AM

[quote name='kilmanio' timestamp='1327563747' post='17365']
thats the plug, i think he misspelled that one or he just forgot the name

i think that the bullet travels further now :)
[/quote]
Oh cool, I'd love to throw a grenade down at a plug and send it flying to me :)
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#16 Trance

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Posted 26 January 2012 - 03:11 PM

This'll get me back into the game. ;D
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#17 jamie_bom

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Posted 27 January 2012 - 01:34 AM

The left door in safest gate is bugged, its unlocked and the switch to lock it doesn't work.
I don't think this is intentional since the door on the right starts off locked and the switch does work.
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#18 Mixmaster1190

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Posted 27 January 2012 - 01:43 AM

Nice! I like these huge updates.

#19 Razacore

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Posted 27 January 2012 - 04:03 AM

Elevators now crush enemies. Upside down elevator = crusher? :D

#20 jamie_bom

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Posted 27 January 2012 - 10:35 AM

[quote name='Razacore' timestamp='1327636994' post='17493']
Elevators now crush enemies. Upside down elevator = crusher? :D
[/quote]
How delightfully evil lol :D.
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