A Week With Cobalt
Posted 21 December 2011 - 08:51 PM
This is probably the first thing that really hooked me - we've all seen slow-motion mechanics in games - first-person shooters especially - but Cobalt is the first time I've seen it implemented well in a platformer game. There's something endearing about doing a flying roll through a slow-motion field of bullets, spraying return fire in a wheel of lead-laden destruction. Still, it is less of a gimmick and more of a survival mechanism; it's fair to assume that an awesome robot would have killer reflexes and enhanced perceptions, and the enemies one faces often have the same - it's a leveling of the playing field.
It also makes for killer videos.
One thing that ties well into the whole "slow-motion" system is the mechanics of combat. Not just the rolling, jumping, flying aspects of it, but the raw physics - the ability to pinball up the sides of walls, carefully aiming shots mid-roll cannot be underestimated. In many ways it is a skill that requires mastering, since the environment is just as crucial as one's reflexes. In this case, "environment" includes your enemies (or friends), since a well-timed body-ricochet off of an enemy can mean the difference between an awesome kill and a spectacular death.
This only gets better with other players involved - the mix of rage and laughs is an addictive one.
What are some of your best "wow" moments in the game? A particularly good kill, an awesome camping spot, anything at all - tell us about it!
Posted 21 December 2011 - 09:03 PM
[Insert Witty Signature Here]
Posted 21 December 2011 - 09:55 PM
Posted 22 December 2011 - 03:02 AM
Posted 22 December 2011 - 03:49 AM
[quote name='JWJ' timestamp='1324522932' post='7014']
Slow motion is probably my favorite feature too, there's just nothing more fun than getting locked into a 10-second dogfight falling from the top of a level dodging various grenades and bullets being shot, until finally one makes its mark and both you and your friend know they are doomed, with the bullet slowly inching towards them and your game-ego slowly reaching critical mass.
Posted 22 December 2011 - 10:44 PM
Countless moments of throwing a stick grenade at one opponent, and running away while the grenade just barely misses your opponent, instead taking out the other bot behind his back, all in awesome slow motion. And above all rolling and careful jumping through a slomo barrage of bullets and grenades, skillfully taking your opponents out one by one with phaser rolls.
It's too epic for words... ( TT^TT)
It's also how my love for phaser + shield belt was born.
Posted 22 December 2011 - 10:54 PM
Click the picture for my music! My Maps: http://www.cobaltfor...ames-creations/
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