Posted 28 December 2011 - 06:49 AM
The game is good and all, and I understand it's most likely meant to be challenging, but for new players, the game should not be this hard. First thing's first, Bots have no difficulty setting so as of now, New players are going against, what may as well be, Pro players, making it rather difficult to practice and get used to controls. Next, I know the game is supposed to be rather centered around Rolling, but I almost feel as though regular movement may as well be obsolete, considering more than 90% of my gameplay is spamming the Z key. On one final note, Survival is rather fast paced, more so in a literal sense. Before a player can even go out and shoot a couple mushroom guys, they get rushed by several Robots with their own guns, which in itself isn't too challenging to over-come. However considering you're practically forced to use the Matter prototype, since it's most effective at quickly clearing low level enemies, including robots, It just feels too "Grind-y", and I just feel like i'm in a rut. Ok so my point is, don't make the Mushrooms, Birds, Porcupine, and robots all spawn on the first wave, stretch it out a little, maybe at the 3rd or 4th wave, just not the 1st wave. Maybe mushrooms and birds first wave, Mushrooms birds and porcupines 2nd, and all the critters and robots on the 3rd, 4th and so on.
(P.S. It's not that i'm bad at the game, i'm actually not half bad, but for NEW players, I can completely see how this would frustrate and turn away potential buyers.)
Add AI difficulty setting
Attempt to get away from Roll based gameplay just a little bit
Draw out Survival slightly more
(On a quick side note) More maps, as i'm more than certain you're already working on.
"I'm not racist, I hate everybody the same."